Calendar Date and Time System


The Calendar Date and Time System is a procedural calendar GUI object and event system developed for the Unity game engine. Subscribe functions to events which fire every minute, hour, day, week, or month of time passed. Then display those dates and events on a provided GUI Box Calendar. Customize it to your needs to create complex game mechanics or simulations based around the passage of time. Perfect for historical and strategy games, or any time where you need to handle, display, and have people interact with calendars and events. The system utilizes the .NET DateTime struct, and is accurate from 0 AD – 9999 AD, with millisecond accuracy.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: